CURRENT SUPPORTED FRAMEWORKS:
If your framework isnβt listed you can request for it to be added or you can follow the guide in the documentation website.
- VORP Core
- RSG
π§ Adapters System
This system will let you adapt the script to any framework within minutes. Everything you need to know is covered in the wiki.
π Medical UI
Advanced medical UI with patient parameters and localized damage for an immersive experience.
π¦ Diseases system
Players can get sick if they are not careful.
π©Ό Wounds system
Health is synchronized across body parts; injuries (burns, cuts, etc.) can be treated independently to recover health faster.
π· Transmission & Severity
Diseases spread between players and evolve through configurable stages of worsening condition.
π Vaccine System
Administer permanent or temporary immunities, trackable via the new Vaccination Booklet UI.
π€ Bleeding system
Per-weapon configurable random bleeding percentage, making combat a little more challenging.
𦴠Broken bones
If you fall too hard, you could break your bones. Your movement will be limited.
π Healing Items
You can create any healing item you can imagine with advanced configuration parameters.
π Revive Items
Along with the healing items, you already have a revive syringe configured, but if you feel like you want some more customization you can add as many types as you want.
π Patient notes
You can take notes of a patient while you're in a configured hospital. Notes will be stored in hospitals.
π¨βπ» Modular System
Do you know a little bit of coding? You can use our pre-existing modular system to create YOUR OWN disease! You won't need to worry about saving or loading data, the script's system will do the job for you!
π₯ Performance optimization
The script takes as low resources as possible, running at ~0.01ms while tracking all your diseases.
π Dependencies
- mega_utils
- polyzone
- uiprompt (kibook's)
- OneSync