[V2] Mega Doctorjob

[V2] Mega Doctorjob

€80.00

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CURRENT SUPPORTED FRAMEWORKS:
If your framework isn’t listed you can request for it to be added or you can follow the guide in the documentation website.

  • VORP Core
  • RSG

🧠 Adapters System
This system will let you adapt the script to any framework within minutes. Everything you need to know is covered in the wiki.

πŸ“‹ Medical UI
Advanced medical UI with patient parameters and localized damage for an immersive experience.

🦠 Diseases system
Players can get sick if they are not careful.

🩼 Wounds system
Health is synchronized across body parts; injuries (burns, cuts, etc.) can be treated independently to recover health faster.

😷 Transmission & Severity
Diseases spread between players and evolve through configurable stages of worsening condition.

πŸ’‰ Vaccine System
Administer permanent or temporary immunities, trackable via the new Vaccination Booklet UI.

πŸ€• Bleeding system
Per-weapon configurable random bleeding percentage, making combat a little more challenging.

🦴 Broken bones
If you fall too hard, you could break your bones. Your movement will be limited.

πŸ’Š Healing Items
You can create any healing item you can imagine with advanced configuration parameters.

πŸ’‰ Revive Items
Along with the healing items, you already have a revive syringe configured, but if you feel like you want some more customization you can add as many types as you want.

πŸ“’ Patient notes
You can take notes of a patient while you're in a configured hospital. Notes will be stored in hospitals.

πŸ‘¨β€πŸ’» Modular System
Do you know a little bit of coding? You can use our pre-existing modular system to create YOUR OWN disease! You won't need to worry about saving or loading data, the script's system will do the job for you!

πŸ”₯ Performance optimization
The script takes as low resources as possible, running at ~0.01ms while tracking all your diseases.

πŸ“‹ Dependencies

  • mega_utils
  • polyzone
  • uiprompt (kibook's)
  • OneSync